![]() The puddles will be filled with water while raining, and they will dry out when it does stop raning.An algorithm does take into account the rain severity and the sun occlusion, and that factor does translate into the dampness and puddles formation speed and depth.How these effects are interacting with time and weather factors? This is totally automated by the code, and it's mapped on the UV channel of the detail maps. ![]() The Rain Drops Ripple Waves forming on the puddles/standing water.This is a mirror reflection, if the simulation is running ULTRA settings for that effect. This information is based on the Puddle Map, stored in the Specular map alpha channel. The Puddles around the course, where we have standing water.This information is based on the Road/Kerb diffuse map alpha channel. The High Frequency dampness, like crackles and overall wet randomness on the tarmac.This information is based on the RaceGroove alpha channel and the amount of rubber we have when it starts raining. The Groove on the asphalt, more rubber it will display more slippery/shiny look. ![]() ![]() What is affecting the Road and Kerbs wet/dampness reflections?
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